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<title>GlTextureFrameBufferHelper.<init> - amazon-chime-sdk</title>
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<a href="../../index.html">amazon-chime-sdk</a>&nbsp;/&nbsp;<a href="../index.html">com.amazonaws.services.chime.sdk.meetings.utils</a>&nbsp;/&nbsp;<a href="index.html">GlTextureFrameBufferHelper</a>&nbsp;/&nbsp;<a href="./-init-.html">&lt;init&gt;</a><br/>
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<h1>&lt;init&gt;</h1>
<a name="com.amazonaws.services.chime.sdk.meetings.utils.GlTextureFrameBufferHelper$&lt;init&gt;(kotlin.Int)"></a>
<code><span class="identifier">GlTextureFrameBufferHelper</span><span class="symbol">(</span><span class="identifier" id="com.amazonaws.services.chime.sdk.meetings.utils.GlTextureFrameBufferHelper$<init>(kotlin.Int)/pixelFormat">pixelFormat</span><span class="symbol">:</span>&nbsp;<a href="https://kotlinlang.org/api/latest/jvm/stdlib/kotlin/-int/index.html"><span class="identifier">Int</span></a>&nbsp;<span class="symbol">=</span>&nbsp;0<span class="symbol">)</span></code>
<p><a href="index.html">GlTextureFrameBufferHelper</a> is a helper class for handling OpenGL framebuffer with only color
attachment and no depth or stencil buffer.</p>
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